HI,I have a (small) problem with hooking up a Free Play Adaptor (
http://www.fvstore.com/FREE-PLAY-ADAPTE ... 66143.html) to my Seeburg V200D Juke Box..
Info: Seeburg V200D JukeBox Model (1955)
Seeburg Tormat Receiver : TSR1-L6
Seeburg Dual Credit Unit : DCU1-L6
I own this jukebox already for many years and it has behaved really well (apart from some minor niggles).
I bought the jukebox from a Bar (years ago), where it was used Coin-0perated, as per Seeburg intention.
I kept it in coin operation since then, and it worked as it should (until finally the cash box was entirely full of coins);
Because I could not open the cashbox (lost key), I purchased the above (electronic) Free Play Adapter from a Dutch Dealer (it is suitable for the TSR1-L6, which I have: It is produced by the Company: DJ-Systems Inc, Appleton, WI, USA (and reads: Free Play Credit Unit for Seeburg Model V200 with TSR1-L6). Hence: should be OK.
I have hooked up this adapter (as per instructions) and indeed the Green "MAKE ANY SELECTION" lamp is lit.
However, I have now the problem that this Free Play Adapter does NOT activate the (letter / number board) Latch Solenoid and as such I can not choose a LETTER, because the solenoid is not energized and does not latch (which it hitherto did, using the DCU1-L6).
However when I push any LETTER and NUMBER button SIMULTANEOUSLY, the Juke Box makes its çorrect selections, counts down properly and finally stops, as it should. As such, I therefore have not a too big problem.
The only beauty flaw is that if you do not keep the buttons ON long enough, it has not enough time to "Write In" the selection (you have to wait for a split second until the Timing Relay has clicked, as well).
(Note that with the regular DCU1-L6 Dual Credit Unit (once I have obtained credits by insering (Dutch) quarters or dimes), the Latch solenoid is operated ONCE the Letter button is pushed (and once again released AFTER the Number button has been selected).
I was told by the Dutch dealer from who(m), I bought the Free Play Adapter, that my Dutch (1960's USA Import) V200D jukebox had been modified somewhere in its life (such that the latch solenoid was NOT initially energized, once a coin had been dropped, because this has resulted in overheated solenoids : even resulting in a burned down house in NL.!).
Therefore, all Dutch Seeburg V200 jukeboxes had to be modified (and the guy said there was even an official recall/modification for these series by Seeburg).
(Typically, the Dutch got the 2nd hand Jukeboxes from the USA ( Mine is from Granite: Bernard Muchnick Music Machines)).
Therefore, I'm now curious HOW these juke boxes were modified such that the Latch Solenoid was was only energized AFTER a LETTER had been selected. (Of course, if there were no credits left, it was not possible to Latch the Letter and make any selection, as it should).
I understand from the Dutch Dealer that the initial Seeburg design was such that the Latch Solenoid, was aways ON, as long as there were Credits left. (and as such it was a potential fire threat due to an overheated / burned latch solenoid if it took too long to spend all the credits).
Note that the DCU1-L6 Credit Unit adds and subtracts as it should (pricing was: 3 SINGLE Plays for a Quarter, 1 Single Play for a Dime, 2 EP's for a Quarter, one EP for 15 Cents). This still works still as it should.
My question now is : How was the Latch Bar Solenoid Operation for this Seeburg V200D modified?
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BTW: I have the Service and Troubleshooting Manual (AMR R263).
From this manual (page 139 : Timing Relay & Latch Bar Solenoid Picture diagram V-200), it seems that the latch solenoid gets power (25V AC) via 2 potential paths:
1) Via Contact X, (NC) (in the DCU1-L6) and then via either Contact N or M (also in the DCU-1-L6)
2) Via Contact X, (NC) (in the DCU1-L6) and then via Contact c-f in the DCU1-L6 (which is ON for 2 or more credits).
The way I see this, that indeed (once you have at least 2 credits), the latch Solenoid stays energized (and can catch fire if you wait too long!!).
Could one of you folks tell me how to reverse the 1960's mod?
(BTW In the meantime I have opened the cashbox from the backside, 16 screws (and I have now 1/2 of a bucket full of Dimes and Quarters, but I would like to keep using the Free Play Adapter, but without having to push two buttons (if it is a small mod; otherwise I will leave it as it is).
Thanks for the help!!
Keep on Jukin'.!
Mart from Holland